ISP (Innovation Space Project)

This course aims toward challenge-based, project-based learning in interdisciplinary student teams, working on open-ended assignments in close interaction with high-tech companies and societal organizations. It combines the design and engineering of a product/service/system and new business development. The course involves no lectures, but studio style group work, self-study and personal and team development. Several out-of-the box workshops will be given (effectual cooking, survival game, Woensel West validation, visual thinking, book-a-ton, pitching training, dare-to-fail workshop, and tools workshop). Students are in the lead in their learning processes. The course is part of educational innovation in TU/e innovation Space, which is modelled after Aalto University’s Design Factory, Parsons Paris' Makelab and Civic design lab, Stanford University’s D. School, and MIT’s Media Lab.

2019-2020

Quartile 1 and 2credits
DSP100 - TU/e innovation Space project10
Quartile 3 and 4 
1ZM150 - Innovation Space project10

Challenges

In upcoming semester (2019-2020 semester 1), you can work on the following challenges:

OFFICE SPACE OF THE FUTURE
The new Atlas building of the TU/e is equipped with a lot of sensors that gather tons of data. However, what useful applications can we build with this data? That is your exercise.

WHAT IS THE FUTURE OF CITY MAPPING
Using the citymapping data of Cyclomedia, you will try to develop a new application that solves a relevant problem in the City of Eindhoven.

DEVELOP AN APPLICATION TO EVALUATIE SOCIAL EVALUTION
The High Tech Campus Eindhoven is the smartest KM2 in Europe or even the world. This is largely due to the social innovation on the campus. However, this social innovation is very tricky to measure and make visible. Together with high tech campus site management, you will develop an application that makes social innovation insightful. You can use their data and network!

INCLUSIVE EINDHOVEN
The municipality of Eindhoven wants the city becomes more inclusive the people with a disability. You are going to find a specific problem together with the municipality and try to make a technical solution for it.

CM DATA - F1
The Grand Prix is returning to the Netherlands after 35 years. One of the main sponsors of the Heineken Dutch Grand Prix is CM.com. CM.com’s Conversational Commerce to optimise the fan experience. Zandvoort will be huge. Thousands of people want to come to see and enjoy the race in May 2020. However, there will be a large impact on existing infrastructure. CM.com sees opportunities to optimize the customer and queuing experience with smart usage for technology. For example, CM.com could help to optimize queues, improve payment waiting times at the bars, and improve the (waiting) journey to the race.

3D PRINTING
Texture is one of the sensory impressions, like smell and temperature, which forms the taste of the food as we know it. There is a big difference between the taste impressions and chemical taste. The chemical taste is the taste alone which come from our taste buds for example sweet, salty, bitter, sour or umami. 3D printing technology is getting more attention in the field of food design. The most common way of 3D printing food refers to automatically extruding food paste into certain shape or pattern (printing). One of the prospects of 3D printing technology is to print different food structures or create new textures. In this project we are going to take a next step with that