We live in a man-made world, which means that (almost) every object in our environment (and the environment itself) has been designed in one way or another. None of these objects are coincidental; they all are the result of a design process in which the designer has attempted to align the proposition for the foreseen user with technical properties of the product.
In this USE-line, the students experience that the design of a product needs constant interaction with the proposed user. This means that they have to go through an actual product design cycle with real customer/user involvement. They have to learn how to define and study a potential market, how to involve user demands into a technical design and how to evaluate the design in a user context.
Obviously, none of these design answers are unique (there are many different types of chairs, bikes, phones, etc.) and multi-disciplinary cooperation is essential: only together they can create innovative technical products where user/society/enterprise aspects are accounted for.
Many Engineering design solutions have a societal/ethical context. The topic choice will be such that it requires the design of a high-tech product with a societal impact. This means that the students will be asked to reflect on the societal impact of the design solutions.
The three projects in this Engineering Design-package teach students to develop, create and evaluate a design with some technical complexity aimed at a specific user, a societal challenge and/or a market.
The package contains three 5EC project-based blocks:
Vakcode | Vaknaam | |
---|---|---|
4WEU00 | Orientation, Ideation and Preliminary Design | |
4WSU00 | Detailing, realization and specification test | |
4WAU00 | User testing, evaluation and improvement |
Description of courses
Orientation, Ideation and Preliminary Design
Before the creation process can start, the students need to define their design goal within the topic framework. This means that they must first define a challenge, and consequently a customer/user for their product and find out the customer/user needs. The students need to find out how to evaluate and assemble customer/user needs in a structured manner and how to turn the result of this evaluation into a well-defined set of specifications for their to-be-designed product. While defining their specifications, students should jog down their first ideas and identify potential technologies. Furthermore, students need to do a benchmark to define their competition.
Once the specifications have been described, the ideation becomes more focused. This part of the process is crucial in the creation of an innovative, creative solution to the design question. The result must be an innovative Preliminary Design Solution, a first evaluation of this solution against the specifications and a risk-analysis for the next steps.
Detailing, realization and specification test
The products defined by the student groups in phase 1 (Orientation, Ideation and Preliminary Design) are developed to the MVP (Minimum Viable Prototype) phase. Besides the complexity in the design itself it is expected that the MVP realization requires a significant level of technological complexity and multidisciplinary approach. This means that the choice of materials and production processes is important for a successful MVP. It is however important also to look beyond the MVP phase and predict or estimate required materials and processes for the development phases succeeding the current phase.
The choice of these processes must ensure that the final product will fulfill the specifications. This may mean that the specifications must be re-evaluated and, when/where necessary adjusted. This of course cannot be done by the design team on its own, but has to be negotiated with the project customer. This customer role is carried out by the course teachers team and/or by an real customer group (when available). This mechanism ensures involvement of the market or end user in this early stage of product development.
The result of this phase is a product that is mature enough to be tested against the specifications.
User testing, evaluation and improvement
Each group choses a product from phase 2 (Detailing, realization and specification test) and this product is now brought to “market”. That means: tested with the predefined customer/user In this market/user-evaluation, the students have to define their test, make sure that the results are relevant and reliable. The evaluation of these tests will be a list of improvements for implementation.
The group has to implement these improvements and test their effect. The MVP is turned into a sellable product-model.
In the process of implementation, the group has to evaluate questions on product acceptance: does the product replace another, maybe replace human activity, etc.?